The real question is how this portable experience was translated over to a home console. All of this is par for the course for anyone who played the handheld versions. The game keeps things interesting the whole way through, and even the beats will have you humming along long after you've turned off your system, especially with rousing tracks like the rock epic of See-Saw (which you can check out in the video above). One moment you'll be a wrestler answering questions and striking a pose, the next you'll be memorizing a monkey's tambourine motions, and the next you'll be slicing monsters with a samurai sword while a narrative overtakes the screen. While the gameplay itself is limited to only two buttons, the variety of mini-games still manages to make you feel like you're always doing something new. The gameplay, while beyond simple (you literally only use the A and B buttons), is actually quite addictive, the absolute epitome of "easy to learn, difficult to master." Before long you'll find yourself bobbing your head and tapping your foot to try to sink into the rhythm, and may come uncomfortably close to rage quitting if you go for all the medals. Just like Rhythm Heaven, Fever is quirky, clever and unfathomably adorable. Every inch of the game - from the music to the characters to the art style to the gameplay concepts - is simply brimming with personality. Play Like the DS version, one of Fever's greatest strengths is its off-the-wall presentation.
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